Rayark Inc are on a roll this year with releasing high-quality games on the Nintendo Switch. Deemo, Voez, and Implosion: Never Lose Hope are all available on the Eshop. This third release is a drastic change from their music rhythm games on the Switch. Implosion is an action RPG that was first released about a year ago on mobile. When it was released it was a huge hit on mobile, and a premium game. It was priced high at $9.99 on mobile which is almost un-heard of these days, as the model for most games are free to play. Flyhigh published the game on the Switch in early July. Implosion is a quality offering in the action RPG genre offering high quality graphics, cut scenes, music and gameplay.
One of the first things you will notice about Implosion is its attention to detail. The opening movie sets up the premise of the game in an exciting way. There are many cut scenes that move along the story usually seen at the end of a completed level. The scenes themselves are never super long, but just the right length. The animation and style of the game is pleasing. Each level is hand crafted and feels unique. You will be in research labs, different military facilities, to the Artic. There are many little details, like if you walk up to a screen sometimes an audio log will play that will fill in the story. Other times there are wires and cables on the floor that have sparks of electricity. It all immerses you into the game. Enemies are called xada in the game. The enemies are varied and even colorful at times. Some look like zombies, other enemies resemble a mutated animal. The look really helps in the immersion of the game.
Gameplay mostly resolves around hack and slash gameplay. You do get skills, and even a gun to do long distance damage. This helps it stand out from just your typical hack and slash romp. Your basic set up is one button for low damage attacks and one button for high damage attacks. When you combine these two attacks in different patterns you get different combos. There are many variations and make it feel like there are many combos to execute. You also have a button to dodge attacks. Your mech will level up on its own but what you can control is the ark system. On the level selection screen there is an ark menu. Inside the ark menu is a middle ring surrounded by another six circles. This is where you can customize your mech’s abilities with passive upgrades. Some give you more attack power, raise your endurance, some even let you access restricted areas with a hack ability. The center ring gives you access to your skills. There are different arks that look like animals or other weird things. They all have different skills you can equip and then use when playing through a level. You come with a standard machine gun that’s attached to your right joy stick. Throughout the levels you will come across a chess that has a new gun that you can equip like a shotgun, flamethrower or rocket launcher. These are only temporary so once you’re out of ammo it switches back to your machine gun. All of these, the skills, attacks, and gun provide multiple ways to attack the enemies on screen. The levels are on the short side taking less than ten minutes a level and are straight forward but feel significant because there are bits of story before and after each level. Sometimes I wish the levels were longer but there is some replay value as you can complete bonus missions on each level. Essentially, they are badge missions, where if you complete the task you will earn a badge. These will unlock more perks for the ark system or if you collect enough enable you to pilot a different mech that plays differently. Badge missions vary with tasks like completing a level in a certain amount of time, no damage taken in a level, to accessing secret rooms in a level. This helps extend the life of the game and give you something new to do. The enemy A.I. is dumb at times where the xada (enemies) kind of stand around at times. They do have varied attacks and behave differently. Most of the enemies you will just push your way through easy enough. There are some later though that are almost like mini bosses that get thrown in with the easy xada and present a challenge. The bosses always felt over powered to you and require you to go back to previous levels and level up. You could push your way through as you get up to five revives in each level. If you die you can revive at the cost of your end of level score.
The story I felt was entertaining. I do not want to give too much away so I will be brief. You are part of a population that left Earth after the xada came and wiped people off the planet. Of course, when you arrive back at Earth because you are on an investigation, you find out that maybe there are survivors left. You basically stay on the ship and your mind goes into a mech that you control on the ground. Your mission will take you across different places on Earth. Again, the cut scenes really help in telling the story and is interesting. There is certainly a science fiction vibe.
The sound helps tie everything together. It has several tracks and usually fit the vibe of the scene or the action on screen. The controls work well and are a significant upgrade over using a touch screen. The graphics look better and honestly just having physical controls are worth double dipping if you already bought it on mobile. It also has some extra story missions you unlock while playing through the main story.
If you’re looking for a new action RPG with hack and slash game play look no further than here. The production values are super high, has fast and fluid combat with a decent story. At under $20 this game is a steal and can fill that action fix on your Nintendo Switch.